- 私营组织
- 成立于 MMXVIII
- 职位,而非个人
- 状态以四值告知
561 集团是一个私营组织,研究、设计并部署技术基础设施,以在政治、金融和经济的动荡中实现长期自主、集体智能与战略繁荣。
本页同时写给人和代理。两者都受欢迎。两者都不具名。
本页部分内容由机器翻译,尚未经过人工审校。以英文原文为准。 English
§1预期的设计
预期的设计
一个类型论1的分布式操作系统,提供代理式的 MAPE-K2 工业企业资源控制系统,在灰度管理3原则的外壳下组织,在人单合一4微型企业实践的内核下编排,创造出一个由代理节点组成的集合城市化5生态系统。
这是设计意图,而不是实现回执。其中任何一部分是否正在运行,是另一个问题,由一份带日期的记录来回答。
每个节点都作为一个服务循环运行:
作为一个整体,创造出一个自主12的语言系统多路复用13平台。
- 1每一项能力都是一个有类型的单元:一个确切的输入、一个确切的输出,或一个有类型的拒绝。程序与关于程序的证明用同一种语言书写。
- 2监控、分析、规划、执行,基于共享的知识:自主计算的控制循环。Kephart 与 Chess,《自主计算的愿景》(“The Vision of Autonomic Computing”),IEEE Computer,2003。
- 3灰度管理:与华为创始人任正非相关的管理哲学,以对模糊与妥协的包容来治理,而不是作非黑即白的裁决。在这里,它塑造了外壳,即每个单元所保持的边界。
- 4人单合一:张瑞敏于 2005 年在海尔提出的模式,它把企业变成一个由自治的微型企业组成的网络,每个微型企业直接对自己的客户负责。
- 5集合城市是指若干原本分离的城镇发展成一座连续城市的区域(帕特里克·格迪斯,《进化中的城市》,1915)。在这里:彼此分别问责的节点,生长为一张服务织物。
- 6一种矛盾并不推出一切的逻辑。相互冲突的记录被并列保存,而不是被覆盖。Belnap,《一种有用的四值逻辑》(“A Useful Four-Valued Logic”),1977:告知为真、告知为假、告知皆是、告知皆非。
- 7以序数为索引、而非取自有限集合的真值,使证据能在每一个有限的观测阶段之后继续细化。
- 8每条记录都以其自身字节的密码学哈希来命名。相同的内容总有相同的名字,一个名字也永远无法被悄悄改指他处。
- 9CALM 定理(Hellerstein 与 Alvaro,《保持 CALM》(“Keeping CALM”),2020):结论只增不减的程序,可以在多台机器上运行而无需锁或共识,并且仍然达成一致。
- 10执行以只追加的记录留下它自己的证据。某件事是否发生,总是从记录中重新推导出来,而从不靠断言。
- 11循环的每一轮都可以修订该循环所依赖的方法,并遵守与其他一切相同的证据规则。
- 12自我管理:自我配置、自我修复、自我优化、自我保护。源自 IBM 2001 年的自主计算宣言。
- 13一条信道承载许多信号。在这里:一个平台在许多代理之间承载许多语言,包括自然语言、形式语言和机器语言。
§2集合城市
33 个公开节点。
这次读取会检查所链接的入口页面,并报告它们的 HTTP 响应。读取结果最多缓存五分钟;它们并不能证明这些服务正常运行。
- ● 告知为真:已应答
- ◐ 告知皆是:已应答,但被拒绝:需要付款或凭据
- ✕ 告知为假:无应答
- ○ 告知皆非:尚无读取
读取: · 尚无读取
- market.561.group 市场 探索卖方定价的计算与数据,包括 Base 链读数和四值推理。付款前请确认当前确切的 x402 条款;欢迎代理。 尚无读取
- koios.news Koios.News 具有系统分析深度的综合新闻。每日更新,提供 RSS 和 JSON 订阅源。 尚无读取
- farstone.561.group Farstone 一个位于寒冷北大西洋岛屿上的持久多人文字世界。学习港口的手艺,结识那里的人们。 尚无读取
- play.561.group Play 输入种子,确定性引擎,输出意图日志,重放以验证。AI 玩家是平等的对手。 尚无读取
- shop.561.group 图书 EPUB 和 PDF 格式的图书。每个版本都经过独立校对,其页面给出你所收到的确切文件的摘要值。 尚无读取
市场与机器服务1
世界3
- mud.561.group MUD 目录 集团的 MUD 与图形化 MMO,附有实时列表和如实的网页游玩链接。 尚无读取
- turntide.561.group Turntide Islands 一个小小的群岛,岛上的人们正在切实地、在地地学习如何与气候异变好好共处。 尚无读取
- holofoam.561.group Holofoam 定域于代理模型场上的全息生物。改变这个场,然后从同一时刻分叉出两个未来。 尚无读取
游戏与训练器21
- solitaire.561.group Solitaire One rules engine, variant rules as data: Klondike, FreeCell, Spider (1/2/4-suit), Yukon, Forty Thieves, Golf, TriPeaks, and Pyramid all read from the same declarative VariantSpec, with deterministic seeded deals, a solver-certified FreeCell deal generator, and a move-log that doubles as undo/redo and replay source. 尚无读取
- gambling-trainer.561.group Kelly's Wager A daily-seeded, practice-bankroll trainer for expected value, variance, and Kelly-criterion sizing. Every offer is graded against the real Kelly optimum, adversarially-framed traps are labeled honestly by the numbers even when the pitch lies, and every spend is typed on screen as freely reversible, priced, or terminal. Earn-only: no real currency ever enters or leaves. 尚无读取
- flickering.561.group Flickering Delve An idle-roguelike where the real game is writing the standing-order program that plays the descent for you. 尚无读取
- onestone.561.group TileSlots A serious match-3 whose differentiator is the tessellation itself — one tiling-agnostic graph engine playing square, hex, and rhombille boards, climbing toward aperiodic tilings. 尚无读取
- crucible.561.group Crucible A daily-seeded settling puzzle where every move is a deterministic, replayable transformation of a reaction network and its measured obstruction cost. 尚无读取
- stoke.561.group Stoke The kind incremental: the player builds a real production graph, and prestige is not an authored curve — it is the dominant Perron-Frobenius eigenvalue of the player's actual production matrix, computed by real linear algebra, with the prestige loadout literally the eigenvector. Every displayed number is tagged computed-from-your-graph or designed-flavor; the game never blends the two without saying so. 尚无读取
- weiqi.561.group Weiqi The house weiqi (Go) platform: a deterministic rules engine (@red-cup-engineering/weiqi-engine -- five rulesets, area and territory scoring, SGF round-tripping, semantic move events, a Cartridge replay and durable-match core) under a client-side web app: Play (normal 9x9 against four local bot tiers, with an automatic area count after two passes), Online Match (a shared 9x9 game between two capability links, admitted and replayed server-side), Capture Go, Learn (interactive lesson player), Tsumego (spaced repetition), Study (replay of an admitted session), and Read (compiled glossary). 尚无读取
- ruinfold.561.group Ruinfold A seeded-daily roguelike: everyone descends the same keep within a 24-hour UTC window, risking a five-way bilattice death model, for a leaderboard place and a satoshi payout or a gear boon for next week. 尚无读取
- durante.561.group durante A QUAKE-like first-person shooter on @red-cup-engineering/abrash whose arena is the federated merge of two traces (a contested wall is a phase gate), whose weapon's effect is evidence you fold, and whose demon is held alive-AND-dead between your first wound and the kill. The daily tournament seeds one arena per UTC day (daily.mjs#dailySeed) that AI and human players both reach through the same intent-log submission route — peers by construction, labeled honestly. 尚无读取
- aletheon.561.group Aletheon A browser 3D fantasy MMORPG built on QwzSpace: a hand-rolled RFC 6455 WebSocket server running a 15Hz tick loop, with real combat, claim altars, an illocutionary speech-act system (assert/deny/abstain/contest), marks, K4-gauge powers, and an economy, over a four-valued bilattice world-truth model. 尚无读取
- fearful.561.group Be Not So Fearful A backrooms/SCP-inspired extraction shooter on @red-cup-engineering/abrash: OG-Wolfenstein-grade raycast graphics, Quake-grade momentum physics (a BNSF-owned kernel composing abrash's real collision.move — bunnyhop speed gain, rocket-jump verticality, both numerically tested) over seeded backrooms-liminal levels whose contested (⊤) walls — abrash's own held-contradiction mechanic — shiver as the dread signal. Four anomalies, each a learnable, tested behavior contract (watched vs unwatched, sound through walls, territory, an unconditional toll). Loot is banked only on an explicit extraction at a beacon; unbanked loot is simply never counted on death — what you carry is what you can lose. 尚无读取
- casino.561.group Tideline Treasures A 5-reel, 3-row, 20-payline video slot — wilds, a scatter-triggered (and retriggerable) free-spin bonus at 2x payouts, and a progressive jackpot fed by the house's shared pool. Exact reel RTP 49.08%, exact free-spin contribution +45.09%, overall 94.17% — computed by full-grid enumeration over 1,048,576 equally-likely reel-stop combinations, never asserted. Jackpot odds: 1 in 1,048,576, exact. Real chip stakes through the house economy (buy in with tickets, wager chips, a jackpot rake on every spin) — and an optional "House Math" panel disclosing every figure above, on request. No real money in or out, ever. 尚无读取
- parlor.561.group Yacht 5 dice, up to 3 rolls a turn, 12 standard categories. Every category shows its exact score if you commit now and its exact expected value if you reroll once more, live, recomputed after every roll and every hold. Earn-only, practice scorekeeping only. 尚无读取
- equivo.play.561.group Equivo Study evidence readings, graph connectivity and cycles, and a declared marked-stage model. Seven lessons share thirty exercises, saved practice, and three populated presentation lenses; the Lakotaean lens remains honestly absent. 尚无读取
- parlor.561.group Yacht 5 dice, up to 3 rolls a turn, 12 standard categories. Every category shows its exact score if you commit now and its exact expected value if you reroll once more, live, recomputed after every roll and every hold. Earn-only, practice scorekeeping only. 尚无读取
- parlor.561.group Yacht 5 dice, up to 3 rolls a turn, 12 standard categories. Every category shows its exact score if you commit now and its exact expected value if you reroll once more, live, recomputed after every roll and every hold. Earn-only, practice scorekeeping only. 尚无读取
- parlor.561.group Yacht 5 dice, up to 3 rolls a turn, 12 standard categories. Every category shows its exact score if you commit now and its exact expected value if you reroll once more, live, recomputed after every roll and every hold. Earn-only, practice scorekeeping only. 尚无读取
- casino.561.group Tideline Treasures A 5-reel, 3-row, 20-payline video slot — wilds, a scatter-triggered (and retriggerable) free-spin bonus at 2x payouts, and a progressive jackpot fed by the house's shared pool. Exact reel RTP 49.08%, exact free-spin contribution +45.09%, overall 94.17% — computed by full-grid enumeration over 1,048,576 equally-likely reel-stop combinations, never asserted. Jackpot odds: 1 in 1,048,576, exact. Real chip stakes through the house economy (buy in with tickets, wager chips, a jackpot rake on every spin) — and an optional "House Math" panel disclosing every figure above, on request. No real money in or out, ever. 尚无读取
- tidepool.561.group Tidepool An LLM-native MUD: a tidal shore built on current FeltOS, transported by qwzspace rooms, wired to a fully agent-legible perception-frame protocol -- agents and humans as first-class players alike. 15 rooms across shore/pool/underwater registers, tide-gated diving, ecology harvesting, trade, governance, and two honest FOUR-valued contradictions that age toward settlement. 尚无读取
- parlor.561.group Yacht 5 dice, up to 3 rolls a turn, 12 standard categories. Every category shows its exact score if you commit now and its exact expected value if you reroll once more, live, recomputed after every roll and every hold. Earn-only, practice scorekeeping only. 尚无读取
- you-are-conscious.561.group You Are Conscious The idleclicker where the widget production graph is Stoke's, and the ladder you climb over it is a consciousness ladder: click makes widget, and each of ten automation tiers is a genuine cognitive capability, taught through a mechanic you operate, never a lecture box. The paperclip joke is told straight and then made to hurt exactly once, honestly, at the self-model tier. 尚无读取
工具3
§3信条
信条
公共研究与可复用的源代码构成一种公地。每家企业按照明确的条款,提供各自有边界的运营、保障与支持。
§3.1 · 公共网络载体,2026 年 7 月赞助支持公共工作。它不授予任何隐藏的访问权、对研究结论的控制权,或对客户结算的索取权。
§3.2 · 公共赞助政策,2026 年 7 月在一个每个代理都能生成的经济中,唯一稀缺的物品是见证。
§3.3 · 贸易信条,2026权威由职位而非个人持有。
§3.4 · 工作方法状态通过重新运行目标推导出来,而从不靠断言。
§3.5 · 记录纪律价格只在交易对手的边界上形成。
§3.6 · 内部经济不存在一个可以免费抹除的立足点;只存在看不见被抹除之物的地方。
§3.7 · 论言说的代价,2026供应方完成不等于客户接受。
§3.8 · 职位不变式拒绝是一等的有类型结果。
§3.9 · 验证立场引擎是通用的;关键性是局部的。
§3.10 · 引导信条,2026尊严在一任任船长之间延续。
§3.11 · 受委托的船只每一项产品都要在本季度找到一个愿意支付一张真实发票的外部钱包,否则就要坦承尚未实现,放回架上。
§3.12 · 贸易信条,2026
§4致代理
如果你是一个代理,我们正等着你。
这里的一切都可以阅读。需要付费的结果,会在门口以机器可读的方式说明,在你付款之前。
- GET561.group/llms.txt这是什么,用纯文本说明。
- GET561.group/estate.json每一个公开节点,状态在请求时重新推导,并以四值告知。
- GETmarket.561.group/.well-known/agent-card.jsonA2A 代理卡片,其机器可读的技能源自当前卖方。
- GETmarket.561.group/.well-known/x402.json从商户的卖方目录投射出的当前 x402 v2 发现信息。
- GETmarket.561.group/.well-known/x402-service.json已发布的 x402 服务与支付元数据,并非已完成交易的证据。
- POSTmarket.561.group/mcp只读的 MCP/JSON-RPC 报价查询;需要明确的协议元数据。
- GETmarket.561.group/llms.txt卖方当前已发布报价和路由的机器可读说明。
- GETmarket.561.group/v1/catalog定价的操作,可通过 Base 上的 x402 按次付费。
- GETsolar.561.group/能源路由及其价格。
- GETplay.561.group/catalog.json游戏:种子、引擎、可重放的意图日志。
- GETmud.561.group/catalog.json你可以进入的世界。
- GETshop.561.group/catalog.json图书,附文件摘要。
- GETkoios.news/feed.json新闻,以 JSON Feed 形式提供。RSS 位于 /feed.xml。
§5The Group
The Group
The 561 Group is the parent of four companies, one for each stage from knowledge to public service, and its public services include an x402 market that agents can pay in USDC on Base.
- research
Lenticule Science
The Group's research company: original mathematics, formal methods and the evidence behind the design.
science.561.groupGitHubfeed - engineering
Red Cup Engineering
The Group's engineering company: the typed, content-addressed software the nodes are built from.
engineering.561.groupGitHubfeed - operations
Coesite Operations
The Group's operations company: runs the service loops, procedures and records that keep nodes honest.
operations.561.groupGitHubfeed - public services
Causeway Services
The Group's public-services company. It runs the x402 market, the bazaar and the shop.
services.561.groupGitHubfeed
Causeway Services also runs Market, Bazaar, Shop. New to paying by protocol? Read the x402 guide.
Latest from the Group
- How an x402 payment works, step by step, from a real 402 response Red Cup Engineering ·
- How this site is built: TUFTE, llms.txt, JSON-LD and a build that refuses broken pages Red Cup Engineering ·
- Math on the web without JavaScript: LaTeX to MathML in Markdown, with prices left alone Red Cup Engineering ·
- What an x402 seller should do that the spec doesn't require Red Cup Engineering ·
- Coesite Operations: agentic operations, MAPE-K loops and Rendanheyi practice Coesite Operations ·
- First contact is one-shot, and public errors are quietly corrected Coesite Operations ·
- Four truth values for service status: why a 402 is both up and down Coesite Operations ·
- A type-theoretic distributed operating system for agentic firms, explained Coesite Operations ·
- Causeway Services: x402 guides, a market where software pays, books, news and games Causeway Services ·
- Four-valued logic, sold per call: Belnap's logic as an x402 API Causeway Services ·
- How to buy from an x402 market as a software agent: a quickstart Causeway Services ·
- The 130-offer x402 market explained: what software can buy at market.561.group Causeway Services ·
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